AI Insights · Timothy · April 2022
Top 5 Ultracasual Games in Saudi Arabia - Q1 2022
Discover the performance trends of the top 5 ultracasual games on a unified platform in Saudi Arabia during the first quarter of 2022, based on data from Sensor Tower.
In the first quarter of 2022, the top 5 ultracasual games in Saudi Arabia showed diverse performance trends in weekly downloads, revenue, and active users. Here’s a closer look at the metrics for each app:
Jelly Dye:Satisfying ASMR Game from AI Games FZ experienced a notable fluctuation in weekly downloads, peaking at 20.8K in mid-January and then declining to around 5.6K by the end of March. Revenue for the app remained relatively stable, averaging around $200 per week, with a slight dip to $127 in early March before recovering to $158 by the end of the quarter. Active user numbers saw a peak of 48K in mid-January, followed by a gradual decline to approximately 17.8K by late March.
Goo: Slime simulator, ASMR from Exomind LTD showed significant variations in weekly downloads, starting with negligible numbers and then spiking to 939 in early March and 500 by the end of the month. Weekly revenue was relatively consistent, hovering around $150-$200, with a peak of $211 in late February. Active users remained steady, with numbers fluctuating between 22K and 31K throughout the quarter.
Magic Slime: Antistress & ASMR by Finger Art Games saw relatively low weekly downloads, with a peak of 131 in late January. The app’s weekly revenue was consistent, averaging around $300-$360. Active users showed a slight decline from 6.2K in early January to about 5.5K by the end of March.
Acrylic Nails! from Crazy Labs demonstrated consistent weekly downloads, ranging from 6.4K to 15K, peaking in early January. Revenue peaked at $167 in late January before dropping to $46 by the end of February, with no revenue reported for March. Active users showed a declining trend from 37.4K in early January to 26.3K by the end of March.
Draw it by Kwalee Ltd saw modest weekly downloads, peaking at 1.1K in mid-January and late February. The app's weekly revenue was stable, ranging between $33 and $72. Active users increased from 1.3K in late December to 2.1K in mid-March, before settling at 1.5K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.